taipy.gui.State
Accessor to the bound variables from callbacks.
State
is used when you need to access the value of variables
bound to visual elements (see Binding).
Because each browser connected to the application server may represent and
modify any variable at any moment as the result of user interaction, each
connection holds its own set of variables along with their values. We call
the set of these the application variables the application state, as seen
by a given client.
Each callback (see Callbacks) receives a specific
instance of the State
class, where you can find all the variables bound to
visual elements in your application.
Note that State
also is a Python Context Manager: In situations where you
have several variables to update, it is more clear and more efficient to assign
the variable values in a with
construct:
def my_callback(state, ...):
...
with state as s:
s.var1 = value1
s.var2 = value2
...
You cannot set a variable in the context of a lambda function because Python
prevents any use of the assignment operator.
You can, however, use the assign()
method on the state that the lambda function
receives, so you can work around this limitation:
Here is how you could define a button that changes the value of a variable directly in a page expressed using Markdown:
<|Set variable|button|on_action={lambda s: s.assign("var_name", new_value)}|>
<|Set variable|button|on_action=change_variable|>
def change_variable(state):
state.var_name = new_value
assign(name, value)
¶
Assign a value to a state variable.
This should be used only from within a lambda function used as a callback in a visual element.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name |
str
|
The variable name to assign to. |
required |
value |
Any
|
The new variable value. |
required |
Returns:
Name | Type | Description |
---|---|---|
Any |
Any
|
The previous value of the variable. |
broadcast(name, value)
¶
Update a variable on all clients.
All connected clients will receive an update of the variable called name with the provided value, even if it is not shared.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name |
str
|
The variable name to update. |
required |
value |
Any
|
The new variable value. |
required |
get_gui()
¶
Return the Gui instance for this state object.
Returns:
Name | Type | Description |
---|---|---|
Gui |
Gui
|
The Gui instance for this state object. |
refresh(name)
¶
Refresh a state variable.
This allows to re-sync the user interface with a variable value.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name |
str
|
The variable name to refresh. |
required |